Thursday, 8 June 2017

Unit 74

This unit took me by surprise initially since we had finished our character implementation and then had to create animation on our characters. I felt as though this could have been a more productive unit if set before the character implementation unit because we could then specialize and design our animation for use in the game instead it felt like I had already got everything needed in the previous unit. This meant that the animation I created were just for fun and challenge as opposed to the purpose of attaching them to my character in game, I was happy with the quality of the animation but just felt like they couldn’t be taken anywhere beyond this which made the unit feel disjointed and not a part of the umbrella brief which covers all the units for the year. If I got to do this again I would animate my character with the sole purpose of implementation and creating a unique feel and personality to my character which links in with one of my other problems which was the lack of opportunity to make an character which would fit in with the theme of the project as opposed to picking from a list of premade models.












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