Thursday, 8 June 2017

Unit 72

This was the last unit in terms of our project and this one was lighting and rendering which I had already previously done in my level design, this meant I had to create a new scene to house my lighting in, to make sure I didn’t waste time creating this room I used a previous project I had worked last year that I didn’t have enough time to light and furnish properly. One of my biggest issues with the unit was the lack of time to be able to create my own assets for the room to be lit which was actually the key to creating the room without it the lighting couldn’t be properly implemented or tested which made me feel rushed. The end product I achieved in the time nether the less I was happy with. It contain all vital lights which I used in level and was edited to look nicer using a post process volume, due to the time constraints my room was more like a scene set up for the purpose of taking screenshots from one-half of the room because the rest was empty rather than a fully populated room this is something I would like to change given more time but still gave me good results in terms of my lighting, my favourite thing is the lights shining through the blinds I used 2 spotlights for this but looking back I would have used a directional light instead so that I could have created god rays through my window. Overall I enjoyed this unit but in terms of the project for me personally it felt unnecessary at this point since most of the level was completed and we had already began lighting, with the added fact that it had to be a furnished room this meant I couldn’t implement this into my level fully since mine was a completely natural outside environment and had nowhere to place a room to test lighting this made it feel just disconnect from the rest of my project, but still interesting to learn about lighting.







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