Thursday, 8 June 2017

Unit 52

This is the first unit I’ve completed of the year and it was the implementation of a character into unreal, this covered the inclusion of both rigging and animating a character as well as creating a locomotion move set to allow control of the player blueprint and the implementation of animations.


I thought this unit went very well as I had completed most of the presentation slides giving instruction on what to include on my own character, I did run into a few complications which did push me back on my time plan for the unit like not fully understanding the code that makes the player transition between sword to great sword at set times in the animations. This caused me many troubles since my control wouldn’t work until this was fixed, and after all the trouble I had it was just a matter of changing 1 simple number, beyond this the work went uninterrupted. I didn’t like the fact that our characters where taken straight from mixamo I would of like to have created my own character and animation since it made the connection between my character and level feel disjointed but I am thankful for the knowledge this unit gave me and will be paramount in my game development in the future but thematically I felt as though the whole unit could be better.




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